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what the Bytes are for
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Most of these are self explanatory, if they arnt then i tried to put a note next to them. i even put notes to next to ones that might even be slightly unfamiliar to new players. thanks go out to super human who helped me with these------------------------------------------------------------------------------------------
Byte | Description |
| First | Range (how far out it can be cast) |
| Second | Area of Effect (how wide target area is) |
| Third | Vertical Range (how many spaces above target panel will it hit) |
| Fourth | type of Range (is it a straight line, or a X shape, etc.) |
| Fifth | Type of Area of Effect (straight in front of the person, all directions, etc.) |
| Sixth | who is Affectable (all allies, all enemies, everyone, etc.) |
| Seventh | Requirments (sword needed to use, katana in stock, etc.) |
| Eight | Element (Bolt, Ice, Fire, etc.) |
| Ninth | Type of Effect (HP damage, MP damage, etc.) |
| Tenth | Percentage Muliplyer (i think...) |
| Eleventh | Damage Multiplier |
| Twelfth | Status Affects |
| Thirteenth | Speed (how fast its cast) |
| Fourteenth | MP (amount of MP used to cast) |