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Archer
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While archers arnt the strongest...or fastest...or brightest, they still have one thing above some of the other classes: ranged attacks. they can equip cloths, bows, or a crossbow/shield combo. thier ranged attacks can some times be tricky to set up, since you dont want to hit a rock or another party member, but when you do they can attack and from safety. also having battle skill, the kngihts job command, as your secondary action skill you can break enemy's equipement from a distance and they cant counter on you! this is by far one the best aspects of the archer.------------------------------------------------------------------------------------------
Skills
Action |
Name | Description | JP |
Charge +1 | charges up the shoot making it strike for more damage | 100 |
Charge +2 | charges up the shoot making it strike for more damage | 150 |
Charge +3 | charges up the shoot making it strike for more damage | 200 |
Charge +4 | charges up the shoot making it strike for more damage | 250 |
Charge +5 | charges up the shoot making it strike for more damage | 300 |
Charge +7 | charges up the shoot making it strike for more damage | 400 |
Charge +10 | charges up the shoot making it strike for more damage | 600 |
Charge +20 | charges up the shoot making it strike for more damage | 1000 |
Reaction |
Name | Description | JP |
Speed Save | adds 1 to speed after every attack | 800 |
Arrow Guard | catchs arrows shot at character | 450 |
Support |
Name | Description | JP |
Equip Crossbow | can equip a crossbow regardles of the job | 350 |
Concentrate | evasionary items (like mantles) cannot evade attacks | 400 |
Movement |
Name | Description | JP |
Jump +1 | character can jump 1 panel higher than normal | 200 |