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Summoner
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Want to summon mighty dragons to demolish your enemies, fairies to heal your wounds, or giant golems to strengthen yourself. choose for yourself and awaken the beasts of the world.------------------------------------------------------------------------------------------
Skills
Action |
Name | Description | JP |
Moogle | a moogle floats in and restores a small amount of health to all alies in a large area | 110 |
Shiva | Shiva flys down and attacks all enemy units in a large area with ice damage | 200 |
Ramuh | Ramuh flys out and attacks all enemy units in a large area with lightning damage | 200 |
Ifrit | Ifrit bursts from the depths of hell and attacks all enemy units in a large area with fire damage. | 200 |
Titan | a giant jumps up and slams down shaking the earth hurting all enemy units in a large area with earth damage. | 220 |
Golem | Golem protects everyone by absorbing physical damage done to all allies | 500 |
Carbunkle | Carbunkle protects everyone by reflecting magic cast on allies | 350 |
Bahamut | Bahamut swoops down and does a fire breathing attack on all enemy units in a large area | 1200 |
Odin | Odin rides down on his horse and slashes all enemy units in a large area | 900 |
Leviathan | Leviathan rises from the depths of the sea and crashes down on all enemy units in a large area with water damage | 850 |
Salamandar | Salamandar comes out and inflicts fire damage to all units in a large area | 820 |
Silf | Silf comes down and silences all enemy units in a large area | 400 |
Fairy | Fairy flies down and restores large amount of HP to all allies in a large area | 400 |
Lich | Lich swoops down an attacks all enemy units in a large area with dark elemented damage from death | 600 |
Cyclops | Cyclops swirls around and delivers heavy ice damage to all enemy units in a large area | 1000 |
Zodiac | the hidden summon of Eldbis. attacks all units in large area with massive damage | 000* |
Reaction |
Name | Description | JP |
MP restore | when hit into critical, MPs are fully restored | 400 |
Support |
Name | Description | JP |
Half MP | spells use up half the normal amount of MP | 900 |
Movement |
Name | Description | JP |
N/A | N/A | N/A |
* the character must be hit by this spell in their summoner class and survive. they will prompted with a window asking them if they wants to learn it |